Category — Prototyping Tool
Rapid Digital Prototyping
For the people who are into screen design, Rapid Paper Prototyping is old school! But ever considered doing screen design on screen?
With pidoco’s web-based prototyping software, interaction designers and web developers can save valuable time, enhance the creative process and build better usability for the WWW.
Rapid Paper Prototyping has already been known to be the solution to get a website started. The basic concepts of the layout will be put on paper and discussed within the team. This prototype will then be put through a refinement process by incorporating feedback from different stake holders. This paper prototype will at last act as a rough guide for the whole project – from start to finish. Some screen-designers even use these paper sketches for running usability tests. Revealing usability issues in the prototyping phase can save a lot of time, since later alterations in the so called ‘finished’ web project are minimized.
Anyway, there are some drawbacks to Rapid Paper Prototyping. Paper prototypes are only scanned to add to the project documentation and also difficult to collaborate on in larger teams. Scanning paper prototypes and making them ‘clickable’ for testing use cases is also a time consuming task as we all know!
That is why many screen designers create their prototypes directly in MS PowerPoint or other diagramming tools and have them send to the relevant sources. True, that way one can share the sketches more effectively but it is not really more interactive than copying a piece of paper handing it to colleagues. The digital sketches still do not show the real capabilities for test user excitement: links, dynamic menus and combo-boxes etc. cannot be reproduced effectively and need to be explained individually in long text. Again, more time and effort has to be invested to get the message across.
pidoco° has spotted this problem and made it their mission to tackle it by providing a fast web-based interface design software.
March 5, 2010 No Comments
Our Conclusion: Better than Paper
Our conclusion of Rapid Digital Prototyping: It’s got the look and feel of handmade scribble prototyping, but adds interactivity (making wireframes clickable) and accelerates developing speed through re-usable elements and layers. Many (real-time) collaboration components enable interface designers to new ways to work with higher efficiency, leaving more time for the creative process that really counts.
March 4, 2010 No Comments
Rapid Digital Prototyping (RDP)
Through prefab stencils (e.g. radio buttons, links, navigation items, controls etc.) information architects can create clickable and animated web or software interfaces just in seconds. Without any programming skills, interface designers can focus on the web concept and use cases, site structures and the overall layout of the site, instead of getting lost in details that distract from the overall concept of the site.
March 3, 2010 No Comments
Interface Design – faster than ever
But even if screen designs have already been made in some high-fidelity graphics software (e.g. InDesign, pidoco° can add value to the work flows by bringing interactivity to static screens. Adding ‘click areas’ to the finished screenshots enhance the collaboration and interaction capabilities of a former static screenshot. Colleagues, clients and test users can now easily be integrated in the designs process and online discussions can be held. Just like web conferencing, but with real-time editing never seen before!
February 26, 2010 No Comments
Interface Design Software for Digital Paper Prototyping
When you are into interface design, Rapid Paper Prototyping is old school! But ever considered doing interface design on screen?
With pidoco’s web-based prototyping software, graphic designers and screen developers can save valuable time, enhance the creative process and build better usability for the internet.
Rapid Paper Prototyping has already been in the know for a while to get a website started. Rapid Paper Prototyping is about sketching ideas with pen an paper to be tossed around in the team. This basic screen concept will then be put through a refinement process by implementing feedback from different stake holders. This paper prototype will finally act as a roadmap for the whole project – from beginning to the end (but is there a real end?). Some screen-designers even use these very limited paper prototypes for running usability tests. Revealing usability issues in an early stage of development can save a lot of money, since later alterations in the so called ‘finished’ website are minimized.
Anyway, there are several drawbacks to Rapid Paper Prototyping. Prototypes are difficult to add to the project documentation and also difficult to collaborate on in larger teams. Transforming paper sketches into interactive, digital documents for web testing is also a time consuming task as we all know!
That is why many screen designers create their prototypes directly in MS PowerPoint or InDesign and have them send to the relevant sources. True, that way one can share the data more effectively but it is not really more interactive than making copies of a piece of paper handing it to the team. The prototypes still do not show the real capabilities for test user excitement: links, dynamic menus and work-flows etc. cannot be reproduced effectively and need to be explained individually in long paragraphs. Again, more time and effort has to be invested to get the message across.
A small company from Berlin, Germany has spotted this problem and made it their mission to tackle it by providing a simple web-based interface design software.
February 23, 2010 No Comments
Our Conclusion: Better than Paper
Our conclusion of Rapid Digital Prototyping: It’s got the look and feel of handmade scribble prototyping, but adds interactivity (making wireframes animated) and accelerates developing speed through re-usable elements and layers. Many (real-time) collaboration modules enable interface designers to new ways to work with higher efficiency, leaving more time for the creative process that really counts.
February 22, 2010 No Comments
Interface Design – faster than ever
But even if screen designs have already been made in some hi-fi graphics software (e.g. Photoshop, pidoco° can add value to the work flows by bringing interactivity to static screens. Adding ‘click areas’ to the finished screenshots enhance the collaboration and interaction capabilities of a former static screenshot. Colleagues, clients and test users can now easily be integrated in the designs process and online discussions can be held. Just like web conferencing, but with real-time editing never seen before!
February 20, 2010 No Comments
Real-time Collaboration
But even if screen designs have already been made in some hi-fi graphics software (e.g. Photoshop, pidoco° can add value to the process by bringing interactivity to static screens. Adding ‘click areas’ to the finished screenshots enhance the collaboration and interaction capabilities of a former static screenshot. Colleagues, clients and test users can now easily be integrated in the designs process and online discussions can be held. Just like web conferencing, but with real-time editing never seen before!
February 15, 2010 No Comments
Rapid Digital Prototyping to the Rescue
Through prefab website elements (e.g. radio buttons, links, navigation items, controls etc.) GUI designers can create clickable and animated web or software interfaces within minutes. Without any programming skills, interface designers can focus on the web concept and use cases, site structures and the overall layout of the site, instead of getting lost in details that only matter at a later stage of the project.
February 4, 2010 No Comments
With pidoco’s web-based interface design software
For the people who are into screen design, Rapid Paper Prototyping is old school! But ever considered doing screen design on screen?
With pidoco’s web-based interface design software, interaction designers and web developers can save valuable time, easily integrate other stakeholders and build better usability for the WWW.
Rapid Paper Prototyping has already been established as THE way to get a web-application started. The basic concepts of the layout will be put on paper and shared and iterated within the team. This prototype will then be put through a refinement process by implementing feedback from different stake holders. This paper-built prototype will at last act as a rough guide for the whole project – from beginning to the end (but is there a real end?). Some screen-designers even use these very limited paper prototypes for running usability tests. Revealing usability issues in an early stage of development can save a lot of money, since later alterations in the so called ‘finished’ web project are minimized.
However, there are some drawbacks to Rapid Paper Prototyping. Paper prototypes are not easy to add to the project repository and also difficult to collaborate on over different locations. Transforming paper prototypes into clickable wireframes for web testing is also a time consuming task as we all know!
That is why many companies create their prototypes directly in MS PowerPoint or MS Visio and have them distributed to the relevant sources. True, that way one can share the data more effectively but it is not really more dynamic than copying a piece of paper handing it to the team. The prototypes still do not show the real functionality: links, dynamic menus and work-flows etc. cannot be reproduced effectively and need to be explained individually in long text. Again, more time and effort has to be invested to get the message across.
pidoco° has spotted this problem and made it their task to tackle it by providing a fast web-based interface design software.
Wireframing and Real-time Collaboration
The pidoco° wireframe software consists of three main modules which complement each other perfectly. Together, they enhance the interface design process and optimize the general workflow in all stages of user centered web design.
Clickable wireframes are quickly sketched with the Prototype Creator (just by drag&drop) and can later easily be shared and reviewed by colleagues, test users or clients. If there is need for even more in-depth feedback on individual aspects of the web concept, just use the clickable wireframes to perform a one-on-one remote usability test where moderator and test user are connected remotely by a shared screen and an integrated phone. All modules are aimed to increase productivity of the interface design process and ease communication within the team.
February 3, 2010 No Comments

