Category — User Interface Tools
Corporeal Reality: Microsoft’s Kinect Gaming System
The Microsoft Kinect Gaming System is set to revolutionize the world of video games as we know it and concurrently change the way people interact with their entertainment choices. Kinect, a controller free console for Microsoft’s Xbox 360 gaming console, is a novel type of user interface that corporeally integrates the user with the program—the actions on the user’s screen are controlled completely by the user’s physical movements.
The Kinect system currently really still is one of a kind in the video game world because unlike the Nintendo Wii, there is no control to hold or buttons to push, but it is likely that others will soon follow the path. The Kinect user interface is operated by three camera sensors and voice recognition technology from the four microphones within the console. The combination of the cameras and the microphones allows the console to read the user’s full range of movements and then transfers them to the avatar on the screen. Therefore, AI plays a significant role in the operations of Kinect, as it really is a gaming system that understands the user just as much as the user understands it. While some may find the idea of AI disturbing (probably those who have read too many disastrous dystopian novels) for the most part, players have raved about the Kinect user interface and are eager to own one of their own. It is safe to say that Kinect will likely be a smashing success—what will they come up with next?!
February 11, 2011 No Comments
Outsourcing – The smart way of saving money
For many years now, outsourcing has resounded through the land. But still it is linked in our heads with big companies which give some work away because they either do not have the capacity to carry out the work themselves, or want to save money by using this strategy. However, nowadays it is not only big companies anymore who try to gain from this process, but more and more small businesses and private people.
The advantages of outsourcing
But what are the advantages of outsourcing and how can these be generated? The system is easy. If you as a company – (whether a small or big one) – would like to give previously performed in-house tasks to an external provider, you can simply give the contract to a third-party who you will pay to carry out the task on your behalf. The main advantages include cost savings, being able to focus on your core business, overall being able to improve the quality while increasing flexibility at the same time. Collaborating with external experts allows customers to calculate their business costs more precisely because the costs only occur for a certain period of time.
But how can you find such an external provider, and how do you know if the price you are paying is not too high and if the proposal is really the best you could get? One possibility is: Using global internet platforms which arrange services for you in order to meet your individual needs. One of the biggest in Germany is twago.
Team Work Across Global Offices – twago
twago is a Berlin based company which focuses on outsourcing and offshoring of online services. The overall goal is to achieve the best performance for the best price for the customer. The more precisely you know what specific task you would like to have done, e.g. programming, web design, user interface design, etc., the better it is. You simply post your project with a detailed description on the platform and receive proposals from all over the world from up to 20,000 providers. These service providers can be companies or freelancers. You can find a service provider who best fits to the individual project. Whether you are looking for a service provider from around the corner to meet up face to face or you prefer a freelancer from a specific country, twago offers the possibility to find the right service provider with suitable skills. You choose the one that best fits your needs and preferences. And the best of all: Using twago is easy. You just have to register, post your project and award it to your provider of choice. Should you need any help or special service the kind twago employees are ready to support you. You can try it out at: http://www.twago.com.
January 20, 2011 No Comments
It’s a bird! It’s a plane! It’s another frivolous app! Part – 2
The Plane Finder app is undoubtedly a remarkable display of augmented reality technology, an emerging class of apps for smartphones which attempt to interface with the environment by overlaying digital information on top of the real world. The fact that the simple act of pointing your phone at a distant jet in the sky can disseminate all of the above-mentioned information in seconds is unarguably extraordinary but… is it necessary? As apps continue to churn out at a record pace, it is becoming more and more apparent that some apps are just plain frivolous or outlandish to some smart phone users. Why, for example, do we need an app to tell us so much detailed information about a plane flying above our heads? How often do you really take note of the planes flying over your head, other than to notice the noise (if it is even close enough to be audible)? How many people are really going to use this app or will they just download it for the novelty of the first few tries and then forget about it when the charm has worn off? This seems to be the new business model that some app designers are following. It’s the novelty and fascination of the next great app, the excitement about a new interface design, or simply the child in us that drives this trend in mobile applications. It is one thing to have an eternally handy app for your city’s public transportation system, or for Facebook, Twitter etc. But an app to identify planes flying overhead? This development may seem silly to some, but it appears to work. The creators of the Plane Finder app should be applauded for their ingenuity and achievement but one can’t help but wonder not only what app developers will come up with next, but also who will actually need it.
November 23, 2010 No Comments
Customization features distinguish the MeeGo OS Part – 2
If the development process pans out according to Nokia’s plan then MeeGo’s future hallmark will be its ability for easy customization, thus setting it apart from other popular operating systems. The ability to customize the MeeGo operating system will allow users to create unique user interfaces according to their particular needs and tastes. With customization and flexibility comes a larger market because the MeeGo OS can come from various phone makers, in addition to permitting customization for wireless carriers. MeeGo is hoping that customizability will enable each user to employ the OS with their own touch and preferences leading to highly individualized and ultimately loyal users. Time will tell if MeeGo can live up to Nokia’s touting, but it sure seems smart to take advantage of users desiring to have or create something unique or fantastic—customizability is a trend that is spreading fast.
November 16, 2010 No Comments
Customization features distinguish the MeeGo OS Part – 1
Although Nokia and Intel’s new MeeGo operating system is still in the development phases, Nokia has been releasing periodic images of screenshots of the user interface design and recentlyeven released a video of the OS’ user interface, a marketing strategy most likely employed to whip up product hype and whet the appetites of users. MeeGo is a software environment comprised of Linux-based tools which use familiar user interface designs and run on mobile devices such as smartphones, netbooks and tablets. The smartphone user interface is one of the newest additions to the MeeGo, and it is open to customization which will likely give it a competitive edge in the UI design crowd.
November 15, 2010 No Comments
Xbox Live application on the Windows 7 Phone: Familiarity is the key
Brian Barrett of gizmodo.com recently reviewed the new Xbox Live app user interface design for the Windows 7 phone for the US news site msnbc.com. Microsoft’s new smartphone is set to be released to the public in October 2010. The buzz surrounding the phone shows that expectations are high, and we will see if the UI design merits this euphoria.
User interface design review
According to Barrett, the Xbox application user interface design will be “familiar” in terms of what users are used to seeing on their regular Xbox consoles. This is a smart move by Microsoft in terms of usability as users like applications that are familiar and thus easier to employ with fluency. By tapping on the Xbox tile users will be met with their avatar and their last game achievement (the game achievement can be updated from both the phone and the Xbox console). Users will also be able to view invites from friends and previously downloaded games.
There are some new features that have been added especially for the Xbox Live app but Barrett maintains that these “are some clever ways Microsoft has optimized the experience for mobile” (msnbc.com). For example, the user’s 3D avatar will “get dizzy” and fall down when the phone shakes and any unlocked avatar item can be accessed from the phone no matter the source of the action. These new features are slight and help to facilitate the relationship between the Xbox console and the Xbox Windows 7 app, thus reinforcing the concept of user familiarity.
If Barrett’s report is accurate, then users can look forward to an Xbox application that is familiar and intelligent without too many frills and nonsense. Micrsoft didn’t try to get too creative on this one, just smart enough to be subtle and for their sake successful.
October 22, 2010 No Comments
Samsung and LG enlist the services of UI design experts
Samsung and LG have apparently recognized that if they want to compete with the iPhone and its popular smartphone brethren, they are going to have to put a lot more focus on vamping up their mobile user interface designs. So after a somewhat desultory start in the smartphone game, the two Korean companies are taking a scholarly approach to breathing new life into their mobile UI designs by enlisting the services of two university professors. Jung Ji-Hong, a former professor at Visual Communication Design at Kookmin University, will join Samsung as Vice President of their Mobile Design Group. At LG, Lee Kun-pyo will head up the Design Management Center as Executive Vice President. Kun-pyo is the former dean of the Department of Industrial Design at Korea Institute of Advanced Technology and comes to LG with an expertise in user interface and human centered design.
Although Samsung and LG are the second and third largest handset manufacturers in the world behind Nokia (Tech Crunchies), both companies have struggled to find success (or maybe a better way to put it is their place) in the smartphone market. The Samsung Galaxy S has been relatively fruitful but in comparison to the iPhone and Blackberry consumer feeding frenzy, both companies haven’t exactly been able to bait the waters with their products. The hiring of UI/UX design experts shows that Samsung and LG not only acknowledge their smartphone weakness, but also concede that user interface design strategies need to be the crux of mobile product marketing and sales. The fact that the UX/UI experts come from universities indicates that both companies want to be at the cutting edge of new developments in the UI/UX design worlds. LG already plans to release a line of Optimus smartphones and both companies plan to have Android tablets by the end of 2010. Time will tell if the UID academic infusion translates to smartphone success.
October 21, 2010 No Comments
What would Orwell think? Facebook’s new Places feature – Part 2
The Places feature’s default loophole is a risky move for Facebook considering the Privacy Settings firestorm they have been weathering this past year. It seems as though they have not learned an important usability lesson: Comfortability. Features that have the potential to impact a user’s privacy should not be default settings; users should have to activate them. If a user freely chooses to have an operational Places feature then they are responsible for the accompanying risks but they should not be punished by the default settings trap. If Facebook and all of your friends can know your location or even make up your location then is there really any space left for privacy at all? How comfortable can a user be with a user interface that is deceptive?
When George Orwell predicted that future technology would one day police all of our activities, he wasn’t too far off from the truth. Needless to say that many services like Facebook offer significant benefits to user, and although many users around the world happily and voluntarily join such services, people today would be hard pressed to escape technological monitoring from passport control to personal banking. Although it is a far stretch to compare Facebook to Big Brother, it is worth pondering what Orwell himself would think about the social networking site’s ability to pervade nearly every aspect of our lives. He might actually be quite impressed.
October 5, 2010 No Comments
Usability Poetry – Part 2
Instant Interface Design Sorrow
My mother groaned, my father wept:
Into their shopping cart unwanted things leapt,
Helpless, overcharged but arrestingly proud,
Feeling like a fiend was hid in ‘the cloud’.
Who to blame when the mouse was in my father’s hands,
Well poor usability & interface design will hurt a brand,
Placing the ‘Cancel’ button a nanometer from ‘Buy’ is not best,
Especially with a return policy worse than the rest.
The first poem is based on The Garden of Love by William Blake; the second was inspired by Infant Sorrow by William Blake. The idea behind this series of blog posts is to look at famous poems and use them to shed light on issues that affect usability, wireframes and interface design. If any of you have some suggestions of poems that you would like for us to interpolate please feel free to do so by leaving a comment with your request.
September 29, 2010 No Comments
User Interface Design Tems explained: Memorability – Part 2
This is the second part of my blog on the memorability of interface designs.
What factors make an interface design more memorable?
According to TNL.net, there are two main factors that make a user interface design intuitive and memorable. One of these is through the use of visual cues. The very first thing that users are always confronted with is, obviously, the interface design that they lay eyes on. A good degree of visual cues are needed in order to allow users to scan and understand, for example, a web page quickly. Icons, symbols and other visual cues allow the user to make related associations with the task at hand. For example, when a user sees the „Home“ icon that looks like a small house he will be able to make the association, intuitively, that this icon will take him to the homepage. Visual cues that are logical and familiar to users allow them to make logical and familiar associations that make the user interface more memorable.
This applies not just to software but also to hardware ranging from microwaves to cars and can be traced back to Ivan Pavlov and the Behaviorism paradigm of Psychology. While performing an action on a user interface design, a user may often receive an unexpected reaction. If a positive emotional response is elicited from the user the chances are higher that the user will remember how the action was performed and what result occurred. In the same vein, an action that elicits a negative emotional response will also be remembered more easily by the user. No feedback whatsoever does not do much to engender the formation of new memories! The point is, both reactions make the feature more memorable because we tend to remember our emotional response to unexpected reactions. Of course, you might try to ensure that it is positive emotional responses rather than a negative one that reinforces the behavior.
Testing user interface designs for memorability
User input is needed in order to assess whether or not an interface design is memorable. An effective way to obtain user input on the memorability is to usability test the interface design. A good method is to assess how users use and remember your interface design by sitting them down in front of it and having them run through it. You should do this in several sessions. It is important that you use more than one user, as all users do not remember system tasks in the same way. You should do several rounds of testing, spacing the “run-throughs” by minutes, hours, and maybe even a few days. Note both the users’ unexpected reactions and their intuitive reactions to the visual cues. Interview and record your users’ feedback about the memorability of the interface design or have them fill out a survey — it is your choice how to collect the data. After you have obtained initial results, you can make the initial necessary changes to your interface design. Repeat iteratively until the user feedback shows that your interface design has attained a satisfactory level of memorability.
September 21, 2010 No Comments

